Never done this before and am not sure if I am doing it right, but feel free to post what you like of this if you want.. just really wanted to give proper credit to you guys for everything, and voice my sincere appreciation -
https://www.youtube.com/watch?v=f4P4dEyQXf0 - Movie on my YouTube Channel, almost 200K views in 5 days,
https://www.youtube.com/watch?v=i4GgFAIxTCg - Movie on "Pamaj's" YouTube Channel, over half a million in 5 days.
This project is a re-creation based off of the game, "Call of Duty - Black Ops 2" in my own personal interpretation, inspired by plays that the famous Call of Duty competitive sniper, "Pamaj" had hit while playing. Every scene in this was created in 3D software, with the players "clips" and the environments they were accomplished in, as "inspiration," and the final result contains ABSOLUTELY ZERO RECORDED VIDEO FOOTAGE. It was started October of last year, worked on simultaneously with related projects, and was completed July 15th, 2015.
This entire project was rendered using OctaneRender, EXCEPT for - intro/outro, obvious composition elements throughout, and any smoke or fire simulation, which was rendered separately and composited with the help of Octane's easy-to-use pass system.
Almost 90% of this was rendered using the DirectLighting Kernel with Global Illumination set to the "DIFFUSE" setting for half, and "Ambient_Occlusion" setting for the other half, well lit "sunny" scenes. Octane did not struggle much with FULL motion blur (shutter set at 0.033,) or DOF, although the wide FOV and substantial movements required much calculation and blur. Sample amounts ranged quite a bit for each scene, from as low as 350, to as high as 3300. The render times were so unbelievably fast that I was able to fix several scenes that were hundreds of frames long, and they would finish re-rendering before I woke up the following day.
The other 10% of this was rendered using the Pathtracing kernel (only on scenes that required proper scattering of skin materials, vegetation, etc.,) also with full motion blur and DOF. Scattering Materials cleared and looked acceptable for animation, even with such a slow shutter and 24fps, at around 500 samples, and some scenes I didn't waste a minute optimizing geometry because the live viewer showed it was fast enough.
There was a lot of compositing to be done on some scenes, so naturally I was hesitant to use Octane's motion blur, but after a few trials, found how easy and accurate their pass system was for creating proper matte's. There was only a few times that a matte from Octane needed a little post-TLC to achieve the correct look, which in and of itself is just incredible, and saved me many hours.
Although the workflow for this required a few different 3D applications, I ultimately rendered final 3D out of Cinema4D because of TurbulenceFD and X-Particles compatibility. I want to credit Ahmet Oktar for his incredible work-ethic, he constantly gives me the impression that OTOY is a company full of people like myself, that love to do what they do, when my understanding before was that "support" was meant to be the antithesis of that. Anytime I posted on the forums with a bug, or an any issue regarding the renderer for C4D, I had AT LEAST a reply back within the hour, and either bugs were fixed or a realistic solution was presented to me in less than 24 hours each time. That's truly incredible. Anybody that asks, I tell them that Octane is personally the best $500 I've ever spent, not only does it render 100x faster than CPU with better-looking results, but it's also backed by a team that works their tail off to improve it and help you.
Although this might not be the most impressive 5 and-a-half minutes you've ever watched, it received several notable nods. Including a few "tweets" from David Vonderhaar, the Director/C.E.O. of "Treyarch"(creator and publisher of the "Call of Duty" series,) declaring a public offer to come "direct" their next trailer for their highly anticipated - "Call of Duty - Black Ops 3." I thought that was pretty amazing, and if I wouldn't have purchased OctaneRender, I would still be waiting for an ugly "standard" render to finish, and wouldn't be blessed with the exciting opportunities that have been presented to me.
Really Just wanted to say - thanks for making me look like I know what I'm doing:)
Nicole "NikkyyHD" Hawkins
"PAMAJ" Movie by NikkyyHD
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
i7 6950x | 7 x Titan XP 3 x GTX980 | 128GB RAM youtube.com/nikkyyhd
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
just fucking!!!! You crazy man!
a few tips!
from water bottles lacks absorption
2.36 minute noise asphalt
you need to configure the rendering
PT
static noise it is important for the animation
caustic blur 1.0 removes noise
Coherent ration 0.3-0.4 removes noise and hot pixels
Clump 50 removes noise and hot pixels
filter size 1.0
samples need only 500 + -
a few tips!
from water bottles lacks absorption
2.36 minute noise asphalt
you need to configure the rendering
PT
static noise it is important for the animation
caustic blur 1.0 removes noise
Coherent ration 0.3-0.4 removes noise and hot pixels
Clump 50 removes noise and hot pixels
filter size 1.0
samples need only 500 + -
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Not a huge fan of CoD, but that was pretty cool.
Also is kinda unusual to see a female artist doing this kind of projects. (it's just an observation, please don't be offended)
Also is kinda unusual to see a female artist doing this kind of projects. (it's just an observation, please don't be offended)
- Straticus77
- Posts: 18
- Joined: Fri May 27, 2016 5:47 am
Hey! I love your work! I've been watching all of your videos astounded by the quality of the renders. A couple things I did have questions about:
1. How do you get light shafts/godrays as seen in Clockwork 4 (I've been searching for an answer to this for weeks now).
2. What's your technique/tips for getting such little noise and no flickering on your renders since they are animations and everytime I try to render out animation, lights/textures seem to flicker.
Thanks for your time and any help would be greatly appreciated!
1. How do you get light shafts/godrays as seen in Clockwork 4 (I've been searching for an answer to this for weeks now).
2. What's your technique/tips for getting such little noise and no flickering on your renders since they are animations and everytime I try to render out animation, lights/textures seem to flicker.
Thanks for your time and any help would be greatly appreciated!
Windows 7 Pro x64
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Cooler Master HAF X Case
Gigabyte GA-Z97X-Gaming G1 WIFI-BK Motherboard
Intel i7 4790k @ 4.00 GHz
32GB G.Skill Trident X RAM
1x EVGA GTX Titan X SC
1x EVGA GTX 780 Ti SC w/ ACX 2.0
EVGA SuperNOVA 1000w P2 80+ PLATINUM Power Supply
This = very cool & Clockwork 4 = FIRE! Great work.
- turtles123
- Posts: 85
- Joined: Tue Feb 18, 2014 4:06 pm
great work!
quick question: starting from the real clips you animated everything again keyframing everything?
thanks
quick question: starting from the real clips you animated everything again keyframing everything?
thanks
Georgous job, thank you! I'm really happy if i could help you 

Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- andrey.krivulya
- Posts: 129
- Joined: Wed Apr 06, 2016 6:15 pm
- Contact:
Wow! Amazing!
win 10 /64x Intel Core i9-11980HK - 64Gb RAM - 3080 Laptop - 16Gb VRAM - AERO 15 OLED YD
My youtube channel with 3d tutorials ----- >>>> https://www.youtube.com/c/AndrewKrivulya
My youtube channel with 3d tutorials ----- >>>> https://www.youtube.com/c/AndrewKrivulya