2) How to make an area light with soft edges, like round gradient texture. When i put it into distribution channel and tryin to set up uv transform i get weird things like this:

Also even if i put a texture exactly as i want it shifts on light moving and rotating.
3) How to set up camera projection uv transformation in material editor. I also get shifted and stretched results when i follow tutorials on the net.
4) How to get absolutly neutral light color. Even with neutral response i get various tints of image, even if i set "use light color" on grey light source.
5) On the last project i had to put an image on background and glass capsule in front of to get glass distortion. Since its impossible to put an image on the background and keep it visible for refraction i put it on a plane and set up emission only material with power of 1 and texture on it. Then i noticed the image on the plane loses some quality on the render even with 1 filter size. Is there a way to solve this case?
6) Is there a way to hide object from being reflected and/or refracted like in the Compositing tag in common c4d?