baking transparent material

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Augustronic
Licensed Customer
Posts: 38
Joined: Wed Oct 30, 2013 4:39 pm
Location: Munich, Germany
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Hello!

Is it possible to bake transparent materials so the underlying object/ material is sampled into the map?
Have a nice day!
Achim
Aixsponza
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mojave
OctaneRender Team
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Joined: Sun Feb 08, 2015 10:35 pm

This cannot be easily done as transparency is sampled as either black or alpha value if alpha is enabled in your kernel settings.

The baking system stops tracing at the first ray hit, which means that it will just output the color value of the surface you are intending to bake. If there's something behind, you'll need to bake it separately.

Also, take into account that when using transparency, the result depends on your point of view. You may however specify Use baking position if you are interested in just one camera position.

Please take a look at my explanation about how the baking camera rays work here and depending on the result you expect you may find a way to do so using the Revert baking flag. You may also read about all the baking camera setting in the 3.0 new features post if you haven't yet.
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Augustronic
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Joined: Wed Oct 30, 2013 4:39 pm
Location: Munich, Germany
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Thank you for the explanation, mojave!
My hope was there might be a trick to get the refracted background sampled.
Have a nice day!
Achim
Aixsponza
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