Great! Thanks JimStar, can't wait to try it.JimStar wrote:DonFarese
I've made a workaround eliminating this slowdown in THIS VERSION.
Must be OK, but let me know if you'll get same crashes again when switching FP objects during Octane interactive rendering... It works absolutely OK for me with your test-scene.
3.14 version interactivity very slow!
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Before posting a bug report, please check the following:
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
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Win 8.1 64 | AMD Firepro W7000 + Geforce GTX Titan X | i7 3930k | 32GB
lol, no problem, was just about to installJimStar wrote:Yep, there is a bug in a new 3.01.1 SDK, I'll release a new version soon linked with a new SDK and this FP-fix implemented... Will post a link here after it's done. Sorry for that.
Win 8.1 64 | AMD Firepro W7000 + Geforce GTX Titan X | i7 3930k | 32GB