Weird triangles at distance or large scale.

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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fascinator
Licensed Customer
Posts: 17
Joined: Sat Jan 09, 2016 3:54 am

Hey, I'm creating an outer space scene, I have my camera's focal length @ 300mm.

One of the attached screens has the sphere at the earth's true radius and one has a sphere at a 2000cm raidus with a 300mm camera pointing at it. Is this just a limitation I'm going to have to work around for now? Like using a much smaller scale sphere or a lower focal length? I'm also going to have super tiny things orbiting the earth that I need to be zoomed in on.

Any pointers or help you can throw my way will be greatly appreciated.

Thanks!

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aoktar
Octane Plugin Developer
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Need to adopt ray epsilon accordingly to the scene scale and camera distance.
Octane For Cinema 4D developer / 3d generalist

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fascinator
Licensed Customer
Posts: 17
Joined: Sat Jan 09, 2016 3:54 am

You sir, are the fucking man!

The one setting I've never messed with and never really knew it existed. I made a spiffy graphic for other newbs out there like myself that were like,"WTF is ray epsilon?!" Sounds like something Roddenberry came up with.

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Thanks again. :)
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aoktar
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:) thanks
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
bahgoogen
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thank you for this solution. Was racking my brain for a while there.
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