I am sure this will not be the case.adrencg wrote:Not to beat the dead horse, but I think the online license will be fine, as long as it has a little tolerance for a connection that likes to drop out occasionally. It would suck to have a render be destroyed because there was a small interruption in my internet service -- which happens.
eta on beta 2.3 ?
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
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Vista 64| 660 GTX | 6600 Quad | 8GB DD2|Maya 2011
I decided to throw some screenshots in this post while you all discuss how evil we are
, to keep you busy and maybe give you a bit of optimistic outlook.
Here's some material balls with emission rendered, blackbody, textured and procedurally textured emission.
This is currently a property of diffuse materials only, unfortunately i've run out of pin slots for the other materials,
so i might delay emission for other materials till a later release, but diffuse is enough to create all kinds of area lights.
Radiance

Here's some material balls with emission rendered, blackbody, textured and procedurally textured emission.
This is currently a property of diffuse materials only, unfortunately i've run out of pin slots for the other materials,
so i might delay emission for other materials till a later release, but diffuse is enough to create all kinds of area lights.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Yum! Yum! 

Q6600 || 4GB || 9800GT || 512MB || Vista Home || C4D 9.6 & Blender
- Stromberg90
- Posts: 48
- Joined: Sun Jan 17, 2010 12:59 am
Looks great radiance, looking forward to trying it 
Seams that it renders realy fast aswell, not that i am surprised of that
Just wondering, you might have said something about this before, but what about antialiasing, do we still need todo the "hack"?

Seams that it renders realy fast aswell, not that i am surprised of that

Just wondering, you might have said something about this before, but what about antialiasing, do we still need todo the "hack"?

Win 7 64-Bit, Q6600, Geforce 9800 GTX+, 4 GB RAM
try to figure it out from the screenshots.Stromberg90 wrote:Looks great radiance, looking forward to trying it
Seams that it renders realy fast aswell, not that i am surprised of that
Just wondering, you might have said something about this before, but what about antialiasing, do we still need todo the "hack"?
it's a good test to see if the icons are self-explanatory...
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
I can see two icons, this is supersampling x2 x4 perhaps... looking good
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
- Stromberg90
- Posts: 48
- Joined: Sun Jan 17, 2010 12:59 am
My guess would be that the two supersampling with the star over them control the antialiasing quality?
Am i right?
Am i right?

Win 7 64-Bit, Q6600, Geforce 9800 GTX+, 4 GB RAM