glimpse's competition - WIP

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deadakos
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Location: Hungary

Hi all,
As many of you might know, glimpse started a competiton on his website a few weeks ago.
As the task is really interesting - render the work of Craig Ellwood's house by a sketch - I decided to enter and try to do my best.
The official website: http://tomglimps.com/octane-render-contest

Seeing the sketch, I realized that modelling of the terrain will be the most difficult part for me as I always had problems on this field. I agreed with myself that until I don't have an acceptable result, I won't start posting my WIP pictures as I didn't want to blame myself. After two weeks of trial and delete, I almos gave the whole things up, but I finally found the best solution - the best for me at least.
So - tadaaaa - I'm starting to show you my progress.
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deadakos
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Location: Hungary

For first, I tried to use Blender's great Bisect tool, but I couldn't controll the basic shape of the "primitives".
001.jpg
Then I tried to deform simple planes, which gave much better results, but I was still not setisfiedm however the path looked promissing.
002.jpg
I tried a few ideas and got better result.
003.jpg
And this ne is close to the final solution, which is the result of the combination of plane deforming and adding vertices to the desired place in the space.
I loaded the sketch as an "image as planes" and then placed the vertices where I wanted according to the sketch, then pushed away in the y axxis to reach something 3D.
004.jpg
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deadakos
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Location: Hungary

And the current state. Still a lot to do.
001.png
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glimpse
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That's a Great Looking Start, Akos!
Looking Forward to See More =)
deadakos
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Location: Hungary

Daily update.
Detailing the "cliffs" and started to work on the building finally. The glass is in wrong place however :)
004.png
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deadakos
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Location: Hungary

Update 3.
I realized that the wooden block on the right side is not going up to the ceiling, and the glass surfaces on the long sides doesn't have frame on the original sketch.
Please don't forget that comments and critics are always welcome!
005.png
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deadakos
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Modification in the building's model. I realized that the viewpoint, as well as the field of view, and some sizes are not corresponding to the original sketch. Now I think it is much better.
006.png
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deadakos
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This is a huge space! Designing the interior will be hard too.
This seemed to be much easier in the begining :)
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glimpse
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deadakos wrote:This is a huge space! Designing the interior will be hard too.
This seemed to be much easier in the begining :)
Hi, Akos!

I would advice to take detail of interior in consideration based on the distance from camera. If You're keeping it mroe or elss as we see in sketch, not so much are oing to be seen. Just a reminder that COntest entries goign to be judged on quality of the shot (framing, lighting, detail), so looking from certain angle, there might be little to no point detailing Interior too much. Keep it simple! =)

by the way, it looks good! Like a lot.
deadakos
Licensed Customer
Posts: 102
Joined: Fri Feb 10, 2012 9:28 pm
Location: Hungary

Update.
I've been travelling for a few days and can't work on the "project" but now I'm updating.
Comments and critics are welcome!
029.png
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