Shadow visibility

Sub forum for bug reports

Moderator: juanjgon

Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Post Reply
Stassius
Licensed Customer
Posts: 22
Joined: Tue Dec 22, 2015 8:18 pm

Is Shadow visibility broken?
I want object to just emit the light and be invisible. I created spare Octane parameters and switch off Camera and Shadow visibility - the shadow of object still renders.
Did i do something wrong?

Octane 3.00.20.00
Houdini 15.5
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

The shadow visibility option is to disable the receiving shadows. If you need to full hide an object from the camera and shadow rays, you should use the "General visibility" parameter, available in the same tab, set to 0.0

-Juanjo
Stassius
Licensed Customer
Posts: 22
Joined: Tue Dec 22, 2015 8:18 pm

Oh, sorry.
I was mislead by the help card:
The Shadow Visibility parameter takes a boolean value to specify whether the shadow cast by the object visible to the camera or otherwise.

Now i get it. Thank you!
Post Reply

Return to “Bug Reports”