alpha channel?

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LML
Posts: 6
Joined: Wed Jun 08, 2016 10:16 pm

making a decal, or label, or any texture with an alpha, is pretty straightforward in C4D's renderer--just use the alpha channel, and copy the same png or whatever into the alpha slot, and you're done

octanes a bit different I'm finding and I can't figure out how it should work exactly.

any tips?
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aoktar
Octane Plugin Developer
Posts: 16068
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Yes because it's not a realtime renderer and also cpu renderer. Can easily evaluate some sub versions of material combinations at render time but it's not possible for octane atm. But don't worry i'm bringing a different approach after some hard works. Still with some limitations that's possible for next release.
See: download/file.php?id=52639&mode=view
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
LML
Posts: 6
Joined: Wed Jun 08, 2016 10:16 pm

interesting, okay, thanks
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aoktar
Octane Plugin Developer
Posts: 16068
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Actually another way is possible. Each Octane texture nodes can be connected a Octane transform/projection node. So you can give different mappings for every textures. Also it's possible to combine different textures/materials mix_texture to mix_material.

You can check this video manuals. Texturing or Shaders.
https://docs.otoy.com/#28Cinema4D%20Plugin%20Edition
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
LML
Posts: 6
Joined: Wed Jun 08, 2016 10:16 pm

anyone else interested on decals/alpha/etc, here are a couple more resources:

https://www.youtube.com/watch?v=eNSOyW9ho6I

https://www.youtube.com/watch?v=nIHCfhowZpk
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