AO distance not working for LBSh Shadows ?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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FlowFireGames
Licensed Customer
Posts: 26
Joined: Mon Dec 28, 2015 10:33 pm

Hello,

It seems like the AO that is present in the LBSh is not affected by AO distance in any of the 3 parameters.
Also it behaves very strangely, as you can see there is a very even gray occlusion all over the floor which makes no sense. If I just put one object per example, it will behave correctly

Sorry for the large images
(Both have an AO distance of 0.01)
Image

Second image, same size, same settings, only one 2x2m object.
Image


I really need the objects to behave like on the second image to seperate them correctly, but the whole floor is strangely occluded even with very large spaces in between.
My project scale is +- correct. Something seems to be multiplying incorrectly in the calculation I think.

(Also AO in real life does accumulate very little in direct lighting, this seems to be generally an oversight in octane as it seems to not take direct lighting into account)
(Octane 3, Win10)
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bepeg4d
Octane Guru
Posts: 10375
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi FlowFireGames,
could you share with me a simple example scene with just one object?
ciao beppe
FlowFireGames
Licensed Customer
Posts: 26
Joined: Mon Dec 28, 2015 10:33 pm

Ok so the gray ground thing is resolved, that was caused by some C4D shaders somehow.

Still none of the 3 AO settings can change the AO distance on the LBSh shadows it seems, they always have the same size.

Here is a project with my settings:
https://hostr.co/uf7M5M4SJewi
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bepeg4d
Octane Guru
Posts: 10375
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi FlowFireGames,
I have seen your file. I guess that the misunderstanding comes from the confusion between shadows and ao effect. The AO parameter in the Direct light kernel is visible in the main pass, not in the black shadow pass. You can tick the AO pass in the info channel layers if you want a separated layer for AO:
OctaneShadow-ao.JPG
ciao beppe
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