3.14 version interactivity very slow!

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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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JimStar
OctaneRender Team
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OK, now I understand where is the source of a problem. Thank you for testing and the thorough description!
It is definitely related to recent FP bug fix: it improved the stability and robustness (eliminating crash), but this every-tick real-time check for deleted FP objects costs too much resources for the plugin.

I will try to find some solution to this... The bad thing here is - there is no support from Forest Pack library for 3rd party plugins to make it efficiently. But I'll see what can be done here...
DonFarese
Licensed Customer
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Joined: Thu Apr 30, 2015 5:05 pm

Thanks for your hard work, version 3 is awesome. Maybe see how vray handled it with there RT GPU, works fine there.
Win 8.1 64 | AMD Firepro W7000 + Geforce GTX Titan X | i7 3930k | 32GB
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JimStar
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DonFarese
Could you give me the scene where the slowdown is noticeable on your site?..
DonFarese
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How large of a scene can I post here? Also this scene cannot be shared since it's part of a clients scene.
Win 8.1 64 | AMD Firepro W7000 + Geforce GTX Titan X | i7 3930k | 32GB
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JimStar
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OK, don't worry. I will try to create some scene where it is reproduceable. ..
I just was not able to see any difference with a scene with 150 FP objects. What amount of FP geometry is in your scene?
DonFarese
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My scene is large, looking in Forest Lister it shows just the grass to have 289.7k items. Below is a shot of the Forest Lister. This is the same scene that the exposure doesn't save correctly from the other forum.
Forest Lister.jpg
Win 8.1 64 | AMD Firepro W7000 + Geforce GTX Titan X | i7 3930k | 32GB
DonFarese
Licensed Customer
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I just threw together a quick test scene if you want to try that.
Attachments
Octane Forest Issue.zip
(38.84 MiB) Downloaded 227 times
Win 8.1 64 | AMD Firepro W7000 + Geforce GTX Titan X | i7 3930k | 32GB
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JimStar
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Thank you!
Will check it on Monday.
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Elvissuperstar007
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viewport really slows 3.14
my computer does not work properly, before such was not, hang on for a long time
Windows 10 x64
2х 580 GTX 3Gb
Ram 64gb
Nvidia Driver 368.22
Octane render plugin 3.00 - 3.14
3dsmax 2016 x64
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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JimStar
OctaneRender Team
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Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

DonFarese
I've made a workaround eliminating this slowdown in THIS VERSION.
Must be OK, but let me know if you'll get same crashes again when switching FP objects during Octane interactive rendering... It works absolutely OK for me with your test-scene.
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