RSMB vector motion and Octane render vector motion pass

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Post Reply
User avatar
Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

incorrect motion vector - blur only occurs inside the object, the external side remains without changes
2016-06-09_20-14-46.png
2016-06-10_09-46-44.png
maybe it is correct ? I first time test this feature
Last edited by Goldisart on Fri Jun 10, 2016 6:47 am, edited 2 times in total.
Norman_Stansfield
Licensed Customer
Posts: 71
Joined: Tue Jan 21, 2014 10:27 am

Yes, I also tested rsmb and octane velocities and something is wrong. The probable answer will be - its Revision fault, not octane. What bugs me that every software has its own flavor of velocity render element. There should be one...
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

we never can get good mb in 3ds max including liquids mb
User avatar
Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

well ! will ask the question differently.... which program or plugin understands octane render vector pass the issue to the developers
//// Vray pass works fine RSMB vector
2016-06-10_09-40-24.png
as a temporary alternative is to consider the VELOCITY VRAY

////////////////////////
azen
OctaneRender Team
Posts: 792
Joined: Mon Jun 01, 2015 11:06 pm

Norman_Stansfield wrote:Yes, I also tested rsmb and octane velocities and something is wrong. The probable answer will be - its Revision fault, not octane. What bugs me that every software has its own flavor of velocity render element. There should be one...

Hi,

One primary issue is the ability to share data between the two plugins. In line with some other more challenging third party plugins, we may need to link up directly with the rsmb developers on this (mainly, exposing the data that we need). One critical factor for the long-term viability of plugin development, is to ensure that we can support external plugins without resorting to messy workarounds. This, in part, drive ongoing development.
User avatar
Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

AZEN - which plug-ins to maintain your velocity vector ? - for example, After Effects
Post Reply

Return to “Autodesk 3Ds Max”