Texture animation range not working

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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burn
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Joined: Tue Sep 08, 2015 4:47 pm

Hi

I have a 100 frame jpeg sequence placed inside an image texture of the opacity channel, with the movie start and end frames set at 0 and 99. I need the sequence to start at frame 25 of the timeline, so I set the timing to Range with start at 25 and end at 124, but it doesn't seem to work, the movie is just hidden for the first 25 frames instead of being hidden and starting at frame 25. This is in both LV and PV.

It works perfectly fine in the standard renderer, but not in Octane.

I have 20 shots to do all using the same animated texture, and all will need starting at a different time so I don't really want to be prerendering the same movie 20 times just to change the starting point!

Any ideas? Maybe it's simply been overlooked and not implemented properly?
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aoktar
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2.25-R4?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
burn
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Posts: 7
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Sorry, knew I would forget something.
3.00 and 3.00 - R1.1
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aoktar
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Yes there is a bug on latest builds do you want a new build? I'll preparing this for public.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
burn
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Posts: 7
Joined: Tue Sep 08, 2015 4:47 pm

Yes please, will save me a lot of headaches!
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aoktar
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burn wrote:Yes please, will save me a lot of headaches!
Windows or OSX?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
burn
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Joined: Tue Sep 08, 2015 4:47 pm

Windows
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
burn
Licensed Customer
Posts: 7
Joined: Tue Sep 08, 2015 4:47 pm

Fantastic, thank you it works great! Now that's what I call customer service :D
ZTH
Licensed Customer
Posts: 2
Joined: Sat Jul 23, 2016 10:12 pm

Hi,

Please could you help me ?

I have the same problem with 3.04.5 (animated textures work ONLY when start frame 0... )

Regards
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