UDIM and Uvs Tiles

Autodesk Maya (Plugin developed by JimStar)

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wzxOctane
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Hi all,

Always look at Octane, always start all my new project with Octane and always finish to meet a problem due to lack of fueatures supported.

This time it's about UDIM or UVTiles.

Does it's support in Octane for Maya?

As Octane Shader don't work with native "place2dTexture", I don't even know how to move and/or read UVs for other space then 0.0.
If I've a model texture in Mari with 10 UDIM texture both diffuse, spec, bump, displace... does it's possible to deal with in Octane?

Please let's me know if I misunderstand something.
Thanks
haffy
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Bump ! Does Octane 3 support UDIMs in Maya yet?
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Jolbertoquini
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wzxOctane wrote:Hi all,

Always look at Octane, always start all my new project with Octane and always finish to meet a problem due to lack of fueatures supported.

This time it's about UDIM or UVTiles.

Does it's support in Octane for Maya?

As Octane Shader don't work with native "place2dTexture", I don't even know how to move and/or read UVs for other space then 0.0.
If I've a model texture in Mari with 10 UDIM texture both diffuse, spec, bump, displace... does it's possible to deal with in Octane?

Please let's me know if I misunderstand something.
Thanks
Doesn't work.... :lol: welcome to my world hhahaha...basically you need go in old school way apply a shader by face. :evil:
I saw ages a go a script which recognize the tile and apply a shader for each tile. was a mel script I think.
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wzxOctane
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Omg. So much NO Production Ready.
Thanks that Autodesk choose Arnold as native renderer and Corona is coming for Maya.
calus
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haffy wrote:Bump ! Does Octane 3 support UDIMs in Maya yet?
This will be supported in Octane 3.1, not in 3.0.
otoy-presentation-2016-nvidia-gpu-technology-conference-april-5-2016-39-638.jpg
Pascal ANDRE
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limeforce
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wzxOctane wrote:As Octane Shader don't work with native "place2dTexture", I don't even know how to move and/or read UVs for other space then 0.0.
You can pan/rot/scale the textures in UV space using a octaneTransform2D and a octaneUVProjection node on your texture.

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k.a.schubert
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Thanks limeforce!
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