Hi all,
Always look at Octane, always start all my new project with Octane and always finish to meet a problem due to lack of fueatures supported.
This time it's about UDIM or UVTiles.
Does it's support in Octane for Maya?
As Octane Shader don't work with native "place2dTexture", I don't even know how to move and/or read UVs for other space then 0.0.
If I've a model texture in Mari with 10 UDIM texture both diffuse, spec, bump, displace... does it's possible to deal with in Octane?
Please let's me know if I misunderstand something.
Thanks
UDIM and Uvs Tiles
Moderator: JimStar
Bump ! Does Octane 3 support UDIMs in Maya yet?
3D Generalist.
- Jolbertoquini
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Doesn't work....wzxOctane wrote:Hi all,
Always look at Octane, always start all my new project with Octane and always finish to meet a problem due to lack of fueatures supported.
This time it's about UDIM or UVTiles.
Does it's support in Octane for Maya?
As Octane Shader don't work with native "place2dTexture", I don't even know how to move and/or read UVs for other space then 0.0.
If I've a model texture in Mari with 10 UDIM texture both diffuse, spec, bump, displace... does it's possible to deal with in Octane?
Please let's me know if I misunderstand something.
Thanks


I saw ages a go a script which recognize the tile and apply a shader for each tile. was a mel script I think.
Octane Render for Maya.
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You can pan/rot/scale the textures in UV space using a octaneTransform2D and a octaneUVProjection node on your texture.wzxOctane wrote:As Octane Shader don't work with native "place2dTexture", I don't even know how to move and/or read UVs for other space then 0.0.


