Blurred transparency possible? (Murky Ocean)

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
johnkarner
Licensed Customer
Posts: 26
Joined: Sat Mar 12, 2016 1:35 am

So I wanted to ask the group if the option exists to make the refraction of a specular surface blurry?
The idea is to make murky water like an ocean. So if I have an object half submerged in the water the underwater part is blurry and an extra bonus would be to have the a way to have it go transparent based on depth? Imagine an ocean liner's hull, you can see it near the surface of the ocean but the very bottom would fade away into the murky depths.

Currently, I see no way to achieve this look. Advice appreciated.

Thanks!
User avatar
bepeg4d
Octane Guru
Posts: 10467
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi johnkarner,
you have to play with a Scattering Medium node, the adsorption value gives the depth colorization, while the scattering gives the muddy effect ;)

ciao beppe
Attachments
Screen Shot 2016-06-07 at 11.32.59.jpg
johnkarner
Licensed Customer
Posts: 26
Joined: Sat Mar 12, 2016 1:35 am

Thank you! That's exactly what I am looking for.
User avatar
Phantom107
Licensed Customer
Posts: 686
Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands

Sweet, saved this one for future reference :D
Post Reply

Return to “General Discussion”