So I wanted to ask the group if the option exists to make the refraction of a specular surface blurry?
The idea is to make murky water like an ocean. So if I have an object half submerged in the water the underwater part is blurry and an extra bonus would be to have the a way to have it go transparent based on depth? Imagine an ocean liner's hull, you can see it near the surface of the ocean but the very bottom would fade away into the murky depths.
Currently, I see no way to achieve this look. Advice appreciated.
Thanks!
Blurred transparency possible? (Murky Ocean)
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Hi johnkarner,
you have to play with a Scattering Medium node, the adsorption value gives the depth colorization, while the scattering gives the muddy effect
ciao beppe
you have to play with a Scattering Medium node, the adsorption value gives the depth colorization, while the scattering gives the muddy effect
ciao beppe
- johnkarner

- Posts: 26
- Joined: Sat Mar 12, 2016 1:35 am
Thank you! That's exactly what I am looking for.
- Phantom107

- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
Sweet, saved this one for future reference 
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
