Version 3.00 - R1.1 (25.05.2016)

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pxlntwrk
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aoktar wrote:Here is a test build for before doing a release. I'll need some information about stability. This is first working version with material stacking. I wrote the limitations.

R17-Win: https://render.otoy.com/customerdownloa ... -test3.rar
R17-Mac: https://render.otoy.com/customerdownloa ... Macosx.zip


Changes of V3.01-test3
- Fix: ignored range parameter in animated sequences
- Fix: Not visible volume/scatter objects on first frame renders
- Experimental material stacking feature
- Fix: enabled partial-alpha parameter for old scenes.

MATERIAL STACKING LIMITATIONS
-limitations: only works with c4d materials and octane materials and will not work with mix materials in any combination
-works with flat/cube/cylindrical/spherical projection types. Doesn't account the current tag's UVW mapping coordinates. It takes it from previous material which has not alpha/opacity.
-Can work with selection assignments. But it's still limited on complex selection sets
-go with mix material setups for advanced usages
Hi,
I feel that this version 3.01 test3 does not work with network rendering here ?
I may be missing something :(

Image

Anyway, if anyone can post an example of "material stacking" I do not know how make it work ? thanks in advance ;)
:::::::::::::::::
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Improdu
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Hi Ahmet,

Maybe i missed something but on the v3 R1.1 i can't see the "scale" parameter in the scattering medium node?

Image

Thanks
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nehale
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Does Anyone else have log in and out issues with version 3, very frustrating, can log out of my work pc to work at home
Regards
Nehale

Windows 10 x64 | 2x GTX680 | i7 990X | 24GB
Cinema 4D R17 Studio + 3Ds Max 2017
OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
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aoktar
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Improdu wrote:Hi Ahmet,

Maybe i missed something but on the v3 R1.1 i can't see the "scale" parameter in the scattering medium node?

Image

Thanks
If you check old version you'll see just names are changed. Scale=density now.
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aoktar
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nehale wrote:Does Anyone else have log in and out issues with version 3, very frustrating, can log out of my work pc to work at home
It hopefully will be fixed on next SDK.
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aoktar
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Ron wrote:Hi Ahmet,

the Test3 version is working well with me. Stacked 3 materials - one C4d with two octane.
Mat-Stacking.jpg
Mat-Stacking_2.jpg
Thanks - your imrovements are always awesome!

Ron
Cool, thanks!
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aoktar
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Improdu wrote:Hello Ahmet,

Just to notify you about a crash with the Daylight Tag.
In the medium tab, when you already added a medium, and then you click the "Add Fog" button, it causes a crash of c4d.

Windows 10, R17, Octane V3 1.1

Clement
Ahh i see. It happens when slot is filled. I'll fix it.
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aoktar
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pxlntwrk wrote: Hi,
I feel that this version 3.01 test3 does not work with network rendering here ?
I may be missing something :(

Anyway, if anyone can post an example of "material stacking" I do not know how make it work ? thanks in advance ;)
It doesn't match the Standalone versions.
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pxlntwrk
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aoktar wrote:
It doesn't match the Standalone versions.
Yes i saw that,
But I am not able to find 3.01 Standalone or the good one ?
:::::::::::::::::
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aoktar
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pxlntwrk wrote:
aoktar wrote:
It doesn't match the Standalone versions.
Yes i saw that,
But I am not able to find 3.01 Standalone or the good one ?
It's based on a test SDK. I'll make a new release based on previous SDK(3.00).
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