The Problem of losing focus

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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kkkkkk
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Here is a test animation that was exported from blender 2.49,
Every function in this clip works almost perfectly but when the first object transform to the second one,
Oct's camera lost it's focus,
how could I prevent this kind of problem when I change the target from another?
or we could change the focus manually in the future?

thanks
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radiance
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can't you use the focal depth parameter in the script ?

Radiance
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kkkkkk
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It seems that if the object move out from the center of screen,
the camera of oct can't auto-focus on this object.
So the object become blury.

Do we have any method to avoid this kind of situation?
or we have to turn off the depth of field.
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radiance
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kkkkkk wrote:It seems that if the object move out from the center of screen,
the camera of oct can't auto-focus on this object.
So the object become blury.

Do we have any method to avoid this kind of situation?
or we have to turn off the depth of field.
yes, by default octane uses autofocus on the center of the image.
in the exporter, if you enable the focal depth option and specify a depth (in meters) this turn off the autofocus and use a focal length you chose.
You can also animate this curve with the 'A' button behind it, but it's not implemented / working yet.

Radiance
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kkkkkk
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Thanks for your answer~
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enricocerica
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The script with IPO Curves is now available, see relevant topic.
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kkkkkk
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You're so great!!!
Thanks a lot!!!!
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