The Problem of losing focus
Here is a test animation that was exported from blender 2.49,
Every function in this clip works almost perfectly but when the first object transform to the second one,
Oct's camera lost it's focus,
how could I prevent this kind of problem when I change the target from another?
or we could change the focus manually in the future?
thanks
yes, by default octane uses autofocus on the center of the image.kkkkkk wrote:It seems that if the object move out from the center of screen,
the camera of oct can't auto-focus on this object.
So the object become blury.
Do we have any method to avoid this kind of situation?
or we have to turn off the depth of field.
in the exporter, if you enable the focal depth option and specify a depth (in meters) this turn off the autofocus and use a focal length you chose.
You can also animate this curve with the 'A' button behind it, but it's not implemented / working yet.
Radiance
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The script with IPO Curves is now available, see relevant topic.
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GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be