Most Wanted - Poll

Forums: Most Wanted - Poll
SketchUp Integrated Plugin (Integrated Plugin maintained by OTOY)

What feature do you most wish to see implemented in OctaneRender for Sketchup?

Skatter Support
10
28%
Nodal Approach
9
25%
Working Proxies
9
25%
Animation Support
8
22%
 
Total votes : 36

Re: Most Wanted - Poll

Postby smicha » Fri Jun 03, 2016 1:39 pm

smicha Fri Jun 03, 2016 1:39 pm
IMO nodal approach means skatter support (via scatter node) and working proxies (via import ocs/obj same as in the standalone). So first three questions/requests are equivalent to the nodal approach that we have in the standalone

Q: when can we expect to have the nodal approach?
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Re: Most Wanted - Poll

Postby resmas » Fri Jun 03, 2016 2:19 pm

resmas Fri Jun 03, 2016 2:19 pm
smicha wrote:IMO nodal approach means skatter support (via scatter node) and working proxies (via import ocs/obj same as in the standalone). So first three questions/requests are equivalent to the nodal approach that we have in the standalone

Q: when can we expect to have the nodal approach?



+1

Whith nodal aprouch i think we be able to do almost everything... 8-) 8-)

if we can "copy/paste" nodes...similar to the way Mobo works....teh sky is the limit :mrgreen: :mrgreen:

we can even make a animation path in blender....export as orbx alembic file...and usit in sketchup.... :twisted: :twisted:


or i may just be dreaming :D :D

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Re: Most Wanted - Poll

Postby smicha » Fri Jun 03, 2016 2:22 pm

smicha Fri Jun 03, 2016 2:22 pm
resmas wrote:
smicha wrote:IMO nodal approach means skatter support (via scatter node) and working proxies (via import ocs/obj same as in the standalone). So first three questions/requests are equivalent to the nodal approach that we have in the standalone

Q: when can we expect to have the nodal approach?



+1

Whith nodal aprouch i think we be able to do almost everything... 8-) 8-)

if we can "copy/paste" nodes...similar to the way Mobo works....teh sky is the limit :mrgreen: :mrgreen:

we can even make a animation path in blender....export as orbx alembic file...and usit in sketchup.... :twisted: :twisted:


or i may just be dreaming :D :D

cheers to all



Completely agree. We could even replace geometry nodes with let's say zbrush geometry - so powerful! Let's hope the team will not disappoint us.
Win7, Modo 10.1, Octane for Modo and Sketchup, nVidia latest, TITAN+3x780 6GB, 2600K, P8P67WS, 32GB, 1350W
SMH10, EK, Airplex_480, SR1_560, 20xNB_PL2, 2xD5, Aquaero 6XT
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: Most Wanted - Poll

Postby smicha » Fri Jun 03, 2016 2:23 pm

smicha Fri Jun 03, 2016 2:23 pm
PS. Sorry if I keep repeating myself buy this is the key for full success
viewtopic.php?f=31&t=41560&hilit=search+perfect+exporter
Win7, Modo 10.1, Octane for Modo and Sketchup, nVidia latest, TITAN+3x780 6GB, 2600K, P8P67WS, 32GB, 1350W
SMH10, EK, Airplex_480, SR1_560, 20xNB_PL2, 2xD5, Aquaero 6XT
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: Most Wanted - Poll

Postby -rb- » Fri Jun 03, 2016 2:29 pm

-rb- Fri Jun 03, 2016 2:29 pm
Would be great to tune up basic functionality bugs before anything surely?

ie. Copying materials, changing their basic properties (Diffuse, Glossy) - Scenes keeping their properties, Menus not failing sometimes, etc.

- Rich
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Re: Most Wanted - Poll

Postby smicha » Fri Jun 03, 2016 2:31 pm

smicha Fri Jun 03, 2016 2:31 pm
-rb- wrote:Would be great to tune up basic functionality bugs before anything surely?

ie. Copying materials, changing their basic properties (Diffuse, Glossy) - Scenes keeping their properties, Menus not failing sometimes, etc.

- Rich


I agree - fix bugs and keep the development.
Win7, Modo 10.1, Octane for Modo and Sketchup, nVidia latest, TITAN+3x780 6GB, 2600K, P8P67WS, 32GB, 1350W
SMH10, EK, Airplex_480, SR1_560, 20xNB_PL2, 2xD5, Aquaero 6XT
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: Most Wanted - Poll

Postby resmas » Fri Jun 03, 2016 3:02 pm

resmas Fri Jun 03, 2016 3:02 pm
-rb- wrote:Would be great to tune up basic functionality bugs before anything surely?

ie. Copying materials, changing their basic properties (Diffuse, Glossy) - Scenes keeping their properties, Menus not failing sometimes, etc.

- Rich



I agree, but this bugs probably come from the caos that is the node graph setup .....

nodes0.jpg


if this struture gets more organized...probably many bugs will be gone....if every change we make in the model is updated in that estructure.....i can only imagini the caos the software need to embrace just to reconfigure the nodas.... :o

Lets organize this....i might be wrong....but lets think....

that may be the reason to materials gets messed up....textures gone...etc etc.


Node Graph all the way :D

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Re: Most Wanted - Poll

Postby -rb- » Mon Jun 06, 2016 9:49 am

-rb- Mon Jun 06, 2016 9:49 am
Possibly - though this plugin was quite famous from the start as being based on a 'crappy' (dev's words not mine) UI!

I guess it depends for me whether the node graph has an ease-of-use factor - otherwise hide all the unnecessary stuff under the hood (that's what a 'plug-in' should do - integrate simply enough with the host program!)

- Rich
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Re: Most Wanted - Poll

Postby -rb- » Mon Jun 06, 2016 9:54 am

-rb- Mon Jun 06, 2016 9:54 am
But for me - yes - bug fixes before v3 integration. I can't exactly see what the massive advantages of v3 are in terms of a SU pipeline (apart from scatter and volumetric) versus the problem of having to restart SU 9-10 times across a project because of menu failures :)
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Re: Most Wanted - Poll

Postby Cosoli » Fri Jun 10, 2016 3:06 pm

Cosoli Fri Jun 10, 2016 3:06 pm
I want to have "batch render tool".

Just like Thea Render,user can batch all the views they saved easily.

It is really useful!
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