Well let's see what can we learn from how "The Martian" was made

https://www.fxguide.com/featured/life-o ... e-martian/
https://www.youtube.com/watch?v=5CPbISkPqKk
So that would translate to this approach:
1. Your matte painting should not be yellow orange and it should match the color of your live footage.
2. Same color correction (yellow,orange) should be applied to all elements composited together.
3. HDRI from the set should be color matched to the live footage and both should be in linear space.
4. You might have to replace some reflections in your live footage with reflections of your matte painting. Same reflections would be on your CG elements.
5. To make that possible, your matte painting should be actual geometry around your CG and you may need to model and matchmove some of the live footage elements so that they could "catch" those reflections. Depending on the complexity of your shot that would require a separate pass.
6. Of course all compositing needs to be done in linear space.
I'm not sure, but I think that in V3 you could have two separate environment maps for specular and diffuse/visibility, those could be useful in this case.
There are many ways to do this and A LOT depends on what you have to work with.
As you can see in 'The Martian' making of, you could easily get away with just color correcting the final result.
Adding a "look" to each element separately would just make it harder to get a believable composite. If we would do a white balance on Mars, colors would be very close to what we have on Earth, right? Color correcting HDR would introduce a lighting problem when matching CG elements with live footage.
I hope that helps.
Regards
Milan