Paper (money)

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shishkovdima
Licensed Customer
Posts: 13
Joined: Tue Apr 12, 2016 7:12 pm

Hello everyone. My first ever post here :)

I have been playing around with Octane trying to come up with a realistic render of paper, particularly money. This is where I am at right now. I am pretty happy with the result, but I would really like to hear your opinion. Maybe some advice on how to improve it. I know the backlit texture is a bit off, will have to line up front and back texture better.

Renderd in about 3.5 minutes. Please see image in full size for details.
Looking forward to your opinion and advice.

Image
Last edited by shishkovdima on Sat Mar 18, 2017 1:59 pm, edited 1 time in total.
Buraq
Licensed Customer
Posts: 59
Joined: Mon Nov 17, 2014 9:24 am

You can use polyside. I am adding picture of octane user.
Attachments
12909605_10207939081688184_7734243857436449654_o.jpg
shishkovdima
Licensed Customer
Posts: 13
Joined: Tue Apr 12, 2016 7:12 pm

Buraq wrote:You can use polyside. I am adding picture of octane user.
Thank you. Basically I have very similar setup. But the render when looked at it today needed more transmission effect. So here is the new variant. I increased the transmission and dimmed the overall light.

Image
Last edited by shishkovdima on Sat Mar 18, 2017 2:00 pm, edited 1 time in total.
wastzzz
Licensed Customer
Posts: 149
Joined: Mon Oct 15, 2012 7:04 pm

now it's perfect!
M.
shishkovdima
Licensed Customer
Posts: 13
Joined: Tue Apr 12, 2016 7:12 pm

wastzzz wrote:now it's perfect!
M.
Thank you! Yes, I really like the result. Will post my materia setup today. Maybe someone will be interested.
Buraq
Licensed Customer
Posts: 59
Joined: Mon Nov 17, 2014 9:24 am

shishkovdima wrote:
wastzzz wrote:now it's perfect!
M.
Thank you! Yes, I really like the result. Will post my materia setup today. Maybe someone will be interested.
Nice work! I would like see your setup
shishkovdima
Licensed Customer
Posts: 13
Joined: Tue Apr 12, 2016 7:12 pm

Buraq wrote:
shishkovdima wrote:
wastzzz wrote:now it's perfect!
M.
Thank you! Yes, I really like the result. Will post my materia setup today. Maybe someone will be interested.
Nice work! I would like see your setup
Here is the setup with some notes. If anything is unclear, please, let me know and I will clarify :) :

Image

And another quick render showing both sides:

Image
Last edited by shishkovdima on Sat Mar 18, 2017 2:01 pm, edited 1 time in total.
paoloverona
Licensed Customer
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

Thanks for sharing it will become useful for many situations ;)
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
shishkovdima
Licensed Customer
Posts: 13
Joined: Tue Apr 12, 2016 7:12 pm

paoloverona wrote:Thanks for sharing it will become useful for many situations ;)
I would be only happy if someone finds it useful. The setup itself is pretty simple, but it takes some time to tweak the numbers to get the result you want. :)
itsallgoode9
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Posts: 893
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
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In terms of the translucence, it's looking pretty good but I think you're missing the look of fibers/surface bump in the paper (not wrinkles or creases, actual tooth of the paper), in both the dollar bill and the register receipt. I've been working with matte paper renders alot lately and it helps to scan in a blank piece of black or grey paper and use that as source material to create a subtle roughness and bump. it might be good to experiment with using that for translucence in your tests too.
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
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