yes, please do. as general as possible, both key and mouse actions.radiance wrote:hmmm,
that changes everything...
maybe i think we should add an option in the prefs panel of 2.3 so people can configure it themselves,
so they can make it mimick whatever environment they usually use.
Radiance
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- cheeseburger
- Posts: 61
- Joined: Wed Apr 21, 2010 10:26 am
Hi Guys , just a small one but everytime could you some how get the material tree to remember it's open/closed position I collapse them to make it easier to focus on one of them and then when I come back from doing something else they are all open again...
Thanks
Cheeseburger
Thanks
Cheeseburger
Hey,cheeseburger wrote:Hi Guys , just a small one but everytime could you some how get the material tree to remember it's open/closed position I collapse them to make it easier to focus on one of them and then when I come back from doing something else they are all open again...
Thanks
Cheeseburger
it's on our list, but you should really just use the material picker, i don't see a need to have a long list of materials in the nodestack editor, it's not required in your workflow...
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
That's exactly what I had in mind...radiance wrote:hmmm,
that changes everything...
maybe i think we should add an option in the prefs panel of 2.3 so people can configure it themselves,
so they can make it mimick whatever environment they usually use.
Radiance

this is already implemented in the upcoming 2.3Deejay wrote:hi,
Can you set default paths for scenes/materials etc, can't see it in the manual (doesn't mean its not there though)
Dave.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB