Yes, Multiply (screen, overlay, etc)
What about nicer looking bloom and glare?
Which feature do you need the most?
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Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Both of the above are covered with 3.1 features (see GTC16 slides):whersmy wrote:Yes, Multiply (screen, overlay, etc)
What about nicer looking bloom and glare?
- OSL
- OctaneImager plug-ins
Lovely!
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
What about random transforms, and algebraic (add, multiply) nodes?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
This can already be done with script nodes, and will also be possible with the native ORBX plug-in API being worked on for 3.1.smicha wrote:What about random transforms, and algebraic (add, multiply) nodes?
Ray visibility options for individual lights/objects for more creative control.
Unless I missed something (Lightwave plugin version) The feature I want the most is the ability to control the camera properly. Focus, DOF etc.. per frame in an animation. Not just activate autofocus (which really breaks options) or set options once. Render a range, break, change settings manually, and do it again for the next range.. ad nauseum. etc.. and stitch everything together later, because .. I had to do it manually. I'd go so far as calling it a critical fix.
(In other words, please add graph nodes for these settings)

- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Michael, maybe this will help: in LW, you can use an Item:Info (Position) node for camera and one for a null, plug them both into a Distance node, and plug that into Focal Depth.
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- creaturechaffe
- Posts: 28
- Joined: Sun Sep 06, 2015 9:01 am
Can we please have a new feature request list.
Now we have volumetrics and some of the others this has become outdated.
Thanks.
Also VERTEX MAPS! - support for C4D please
Now we have volumetrics and some of the others this has become outdated.
Thanks.
Also VERTEX MAPS! - support for C4D please
