Trees and Plants in Standalone?

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guyhoka
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Joined: Mon May 16, 2016 8:03 pm

Hello. I am using Cinema 4D R16 with Octane Standalone. I am wondering how to export a scene with lots of trees and foliage into standalone to render the scene? I have tried doing so, and the textures would have problems... Any help?
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bepeg4d
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Hi guyhoka,
for trees and plants, the best is to use the scatter node in standalone in order to clone one element several times with random position, scale and rotation.
In general, if you select your mograph clone and export it in alembic, it should be take care of the instanced objects.
If you want to have more control on it, here is a link to a very old resource provided by abstrax to obtain the correct series of matrix from a c4d mograph cloner object:
viewtopic.php?f=30&t=23370#p102903
and here is a modified version by César that works with instances objects:
viewtopic.php?f=30&t=23370&start=10#p113859
ciao beppe
guyhoka
Posts: 25
Joined: Mon May 16, 2016 8:03 pm

bepeg4d wrote:Hi guyhoka,
for trees and plants, the best is to use the scatter node in standalone in order to clone one element several times with random position, scale and rotation.
In general, if you select your mograph clone and export it in alembic, it should be take care of the instanced objects.
If you want to have more control on it, here is a link to a very old resource provided by abstrax to obtain the correct series of matrix from a c4d mograph cloner object:
viewtopic.php?f=30&t=23370#p102903
and here is a modified version by César that works with instances objects:
viewtopic.php?f=30&t=23370&start=10#p113859
ciao beppe
Yes thank you for your response, but how would I export it into octane with all the correct materials?
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bepeg4d
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If you choose the scatter node route, you can export your single element to be scattered, create Octane materials and save them for future reuse. Then obtain from c4d the series of matrix for a specific project with the previously linked xpresso and paste them in a scatter node connected with one of the previous created single vegetation element.
Another and easier way is to use Phantom scatter to specifically manage all the scattered objects in Standalone:
http://scatter.phantomtechnology.nl
As you can see from the home page, Rikk the Gaijin has used this method for his fantastic japanese experience ;)
ciao beppe
guyhoka
Posts: 25
Joined: Mon May 16, 2016 8:03 pm

bepeg4d wrote:If you choose the scatter node route, you can export your single element to be scattered, create Octane materials and save them for future reuse. Then obtain from c4d the series of matrix for a specific project with the previously linked xpresso and paste them in a scatter node connected with one of the previous created single vegetation element.
Another and easier way is to use Phantom scatter to specifically manage all the scattered objects in Standalone:
http://scatter.phantomtechnology.nl
As you can see from the home page, Rikk the Gaijin has used this method for his fantastic japanese experience ;)
ciao beppe
Thanks, but I do not have the money for Phantom Scatter let alone Octane Render. :(
How would I make the instances scattered on an object such as a plane in Octane?
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bepeg4d
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Hi guyhoka,
here is an example scene in c4d with mograph cloner, export from c4d in different -abc files (cameras, tree, plane) by ticking the "Selection Only" option:
from-c4d.jpg
imported in standalone by changing the scale from meters to centimeters and copy pasted the matrix from c4d clone2scatter into octane scatter object:
toStandalone.jpg
ClonesToScatter.zip
(502.44 KiB) Downloaded 247 times
ciao beppe
guyhoka
Posts: 25
Joined: Mon May 16, 2016 8:03 pm

Thank you for reply! I will be checking those out! But the code in the scatter node in Octane.. is it automatically generated from the abc? Or is there a way to generate such code?
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bepeg4d
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Hi guyhoka,
in the c4d file there is the clone2scatter xpresso, just drag and drop your mograph clone in the "cloner" slot and copy the resulting series of matrix and paste it in a standalone scatter node:
from-c4d_2.jpg
ciao beppe
guyhoka
Posts: 25
Joined: Mon May 16, 2016 8:03 pm

bepeg4d wrote:Hi guyhoka,
in the c4d file there is the clone2scatter xpresso, just drag and drop your mograph clone in the "cloner" slot and copy the resulting series of matrix and paste it in a standalone scatter node:
from-c4d_2.jpg
ciao beppe
Thank you! I was trying to figure out how it works
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