Stacking materials

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Chrmez
Licensed Customer
Posts: 60
Joined: Thu May 26, 2016 7:30 am

Hi,

So I recently bought Octane, and I'm confused to say the least when it comes to materials.

Yes, I've gone through the classic tutorials on materials etc but neither touch on my problem.

I have a material which is using a bump map that is using a cube projection.
Then I want to add a displacement map on top of that as a UV.

If I add these two in a mixed material they both get projected as UV, instead of one being cubic and the other UV.
How can I work around this?

tnx!
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aoktar
Octane Plugin Developer
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You can assign Octane projections to imagetextures.
Octane For Cinema 4D developer / 3d generalist

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Chrmez
Licensed Customer
Posts: 60
Joined: Thu May 26, 2016 7:30 am

Thanks for your quick reply. I'm not getting the result I want, but I probably misunderstand your instructions.

So I've set my mixed material to 'UVW mapping' in the object list. Then the material settings I set my displacement map, which works fine. Then in the mixed material I
change 'Mix material' from 'FloatTexture' to 'ImageTexture' and 'Projection' to 'box'. But nothing really happens. It stays UV mapped.
C4D R18 / C4D R19

AMD Ryzen Threadripper 1950X — MSI X399 Gaming Pro Carbon
MSI 1080 Ti FE — 2 x PALIT 980 Ti Super Jetstream
Corsair AXi 1500W — Corsair Vengence 32GB 3000MHz LED White
Chrmez
Licensed Customer
Posts: 60
Joined: Thu May 26, 2016 7:30 am

Never mind. I changed the projection in the node editor and then it worked fine. Great! I can finally move on :)
C4D R18 / C4D R19

AMD Ryzen Threadripper 1950X — MSI X399 Gaming Pro Carbon
MSI 1080 Ti FE — 2 x PALIT 980 Ti Super Jetstream
Corsair AXi 1500W — Corsair Vengence 32GB 3000MHz LED White
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