Displacement and Tesselation

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arvinmoses
Licensed Customer
Posts: 4
Joined: Sun May 30, 2010 6:27 pm

Hi guys - we started using Octane and have loved it so far. We ran into this issue which I hope some of you can help with.

Tesselation seems to be directly correlated with displacement which is awesome except when it doesn't detect enough displacement and creates geometry distortion.

Here is a picture of what I mean:
Image

In the circled areas, you can see where the model is not getting enough tesselation and looking weird.

Here is the same material with just the normal map:
Image

It's not the displacement map that is the issue - here is a shot with displacement in toolbag
Image

Finally I decided to increase the displacement distance and taht seems to have added tesselation geometry, but the object should not displace this much:
Image

Is there a way to manually adjust or compensate tesselation? The renderers I've worked with in the past - Modo internal and iRay, have a value in the shader that can increase or decrease tesselation as a type of multiplier.

If not, is there another solution to this problem?
arvinmoses
Licensed Customer
Posts: 4
Joined: Sun May 30, 2010 6:27 pm

Thanks for the feedback. I'm pretty sure this isn't from UV's though..

We've used this same model for material display in Toolbag, Modo Internal, and Octane and didn't have any issues.

Furthermore we use the exact same setup in Modo Internal and Toolbag and again don't see any issues.
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