An ancient scene

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radiant
Licensed Customer
Posts: 699
Joined: Mon Apr 05, 2010 12:00 pm
Location: Adelaide, Australia
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hello all,

This was a funny project that was just a little test at first but is now into this big scene.
I wanted to test out the new sculpting tools that the GSOC people put in.

I started out with a cube on 5 multires.
I then picked this tool that i now forgot [how ironic] but i will try and remember.
And i made this really nice bowl shape/model.
the octane website was open on my other screen showing the latest image winner [comp]
so i did a water test [when water drops into a bowl]
so i did that on 200 res,smooth,sub. And it looked awesome.
I then looked at the chain modifer from the new add ons in the blender beta
So i ran the script and made it look like it was being holded
I then thought what i could use to hold the chains.
So i thought i pillar would be good, those old greek ones.
And i modeled that up and duped it 4 times.

At the end of the day [well three days]
I now have this perfectly good scene that im sure to animate and texture currectly within the comming weeks.


Image
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
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Ryoku
Licensed Customer
Posts: 38
Joined: Tue May 25, 2010 5:10 am

I like it. =] Reminds me of Elder Scrolls Oblivion for some reason. Goodluck with the rendering and such.
i7 930 | 6GB DDR3 | 2x Evga 470GTX | Windows 7 x64
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