Hey,
Are there any tutorials on octane scatter object?
Couldn't find anything on youtube or vimeo, even on manual for Octane which is weird or am I doing something wrong?
Thanks
Octane Scatter Tutorials?
Moderators: ChrisHekman, aoktar
I tried it out a little the other day. Seemed to work nicely and pretty quickly. I could paint different parts of a landscape to be populated with scattered objects, but it didn't seem to recognize variable density, like over a gradient. Thus a 100% area has the same amount of particles as a 50% area. So I'll continue to use X-Particles for such things I imagine, which properly puts half as many objects in a 50% area as it puts in a 100% area. I think Octane Scatter could become something pretty cool in the future.
(C4D r17, Octane 2.x I'm using.)
(C4D r17, Octane 2.x I'm using.)
- Digitalism
- Posts: 4
- Joined: Fri Oct 17, 2014 8:21 pm
I couldn't find anything either, I haven't used scatter before so this was new to me and I had no idea how to use it, after a few trail and error runs I got it to work, the effector tab works pretty much how you'd expect it to. Just drop the object you want to use as your scatter object as a child of OctaneScatter object and it should work fine. I'm sure theres a way to work around that gradient issue maybe, I will take a look when I get on Cinema
There is some sample scenes to check. It's not different than cloner object for usage.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Would the scatter object be preferable to use over a cloner or does it really matter?
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Is it fast? Oh, yeah!
Is it fast? Oh, yeah!
I'd say yes, the scatter object's performance over a cloner is huge, especially over a certain number of clones.jayroth wrote:Would the scatter object be preferable to use over a cloner or does it really matter?
cheers
brasc
Rig#1 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 7900K 4.7GHz | 64GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
But how does one get control over the individual clones? I have a field of asteroids, and with the scatter object, they are identical. I tried using the shader slots in position and scale, but they seem to do virtually nothing...
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Is it fast? Oh, yeah!
Is it fast? Oh, yeah!
It's designed to distribute over a surface. Vertexes or face area. Have not volumetric distribution.jayroth wrote:But how does one get control over the individual clones? I have a field of asteroids, and with the scatter object, they are identical. I tried using the shader slots in position and scale, but they seem to do virtually nothing...
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Treat it like a Cloner and use the Mograph Effectors.jayroth wrote:But how does one get control over the individual clones? I have a field of asteroids, and with the scatter object, they are identical. I tried using the shader slots in position and scale, but they seem to do virtually nothing...
cheers
brasc
Rig#1 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 7900K 4.7GHz | 64GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
Thanks, guys. You have been extremely helpful!
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Is it fast? Oh, yeah!
Is it fast? Oh, yeah!