I tried using a surface baking camera but octane renders a blank screen. Is there something special I have to do?Texture baking
We also started working on texture baking. Currently we've got a first version running to bake diffuse surfaces. The way it works is that you set a "baking camera" as camera node and partition your geometry using baking IDs. In the baking camera you can then pick the ID you want to bake and it just renders the texture out. It also extrapolates the baked texture to avoid black edges. And of course, you can use the render passes to bake out various channels and stuff. Please be aware though, that the UV map needs to provided by the geometry and is not created by Octane.
Texture baking
Moderator: juanjgon
This is from last year
You may find information about how to setup your scene for baking in the 3.0 new features post.
Can you please show us a sample of the problems you have with the UV maps? The plugin doesn't have tools to edit the UVs, but perhaps other users with experience working with texture maps for baking could help you.
Thanks,
-Juanjo
Thanks,
-Juanjo