Hi Ahmet!
A very simple scene: a plane and a few of lamp generated by Scatter obj.
As you can see, the lamp is ok (a bulb inside and a proper material to transmit the light) but if I put it into the Scatter obj, that's what I get and you can see...
Maybe, I'm wrong...
Anyway, thank you for your GREAT job.
L.
PS If I leave the Cube and the Sphere out of Scatter and I put inside an instance of the Cube, I get the same...
Ops...what's wrong with me?
Moderators: ChrisHekman, aoktar
Hi Lucio,
tick "Surface brightness"
ciao beppe
tick "Surface brightness"

ciao beppe
No, Beppe, no... it isn't the problem...
It is not, a shining problem, but an 'inverted' problem... If you focus on the shadow lamp, you could recognize that the center is darker than the border... In normal case, it should be the opposite... As you can see in the firs picture...
L.
It is not, a shining problem, but an 'inverted' problem... If you focus on the shadow lamp, you could recognize that the center is darker than the border... In normal case, it should be the opposite... As you can see in the firs picture...
L.
Mac Pro 5.1 -16 GB- 2 x Titan Black 6GB - Titan Z - MacOS Yosemite 10.10.4
Hi Lucio,
sorry for the previous rushed and incorrect answer
Now it's more clear, what happen is that the AO is killing the emission, if you reduce the AO distance it should become brighter. The only solution that comes to my mind is by try to change the material from diffuse to specular and use the emissive node inside the scattering medium instead. Let me know if it works
ciao beppe
sorry for the previous rushed and incorrect answer

Now it's more clear, what happen is that the AO is killing the emission, if you reduce the AO distance it should become brighter. The only solution that comes to my mind is by try to change the material from diffuse to specular and use the emissive node inside the scattering medium instead. Let me know if it works

ciao beppe