I don't think object motion blur will help at all with rigged figures - since the object itself is the Hip actor, so if the figure moves their arm, no object motion blur would be applied (because in Octane the figure is all a single mesh). So I really think it is of little value to DAZStudio users, and you are better off with the current vertex motion blur solution offered by exporting to Standalone.DAZ users like myself may very well spend most of their render time on images featuring figures, but those figures don't always just quietly sit pretty looking into the camera, a lot of them are quite active!
A giant sword hacking away at a dragon might as well look as if it is moving at speed, and what about all those fancy post-whatever vehicles driving and flying about?
My own subject matter may generally be quite different from all that dramatic stuff, still I can't understand why so few people ask for this feature?
Vertex motion blur calculates the motion blur from each vertex in the mesh - so is what you want for rigged figures. Object motion blur calculates the motion blur from the objects (ie. the hip actor) transform (in the Octane Placement node).What exactly is Vertex Motion Blur?
I think ppl will be disappointed with object motion blur on rigged figures. There is a perfectly workable solution that DOES provide vertex motion blur (via exporting the animation to Standalone) which works in the current release.But in any case both on the DAZ Studio and the OctaneRender forum there are a lot of people waiting for Object Motion blur to be finally introduced so we can start to create artistic still images of figures in motion.
Paul