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I'm exporting from Blender a fire volume in Open VDB format. When imported into Octane 3.0 standalone I get some weird blocks which I can't find out how to get rid of. See image below...
Just a guess - but are the various Blender resolution settings for the smoke domain high enough? The defaults export to octane somewhat blotchy (maybe they work better natively in Cycles).
FYI - I am very new to using VDB for smoke & fire sims but in my testing it seemed as if a default Houdini VDB export came into Octane with much better resolution than the Blender ones.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
I scaled up the domain and flow meshes - that seems to have fixed it. I know what you mean about blotchy but the more I play around the better the results I'm seeing. I'll post something up here when I've got to grips with it more.