Version 3.00 - Alpha10.1 (30.04.2016)

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Silverwing
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Hi Ahmet,

I hope you are fine and not to stressed out because preparing Octane C4D for the soon to come release.
There´s something I noticed in the 3.0 that I would love to be fixed.

C4D Nodetrees:
I generally arrange the Octane Nodes quite nicely in the current 2.x version. But when I open the file in 3.0 the structure is reset as if the nodes were auto arranged.

Octane 2.x Nodetree
Octane 2.x nodetree in C4D
Octane 2.x nodetree in C4D


Same Nodetree opened in Octane 3.0
Octane 2.x nodetree opened in Octane 3.0 C4D
Octane 2.x nodetree opened in Octane 3.0 C4D
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Silverwing
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And another thing.
I fear that this is a standalone thing but you may have a look at it.

If you do not use a SDS Object in C4D but use the built in Subdiv Settings in Octane I always good nice results in Octane 2.x
It works as if you´d set the SDS object method to "Edge" (See image below)
UV Rollout Options in the SDS Object
UV Rollout Options in the SDS Object

In C4D with using the SDS you are able to set different Subdivision modes for the UV´s when working with SDS. Depending on what you want to do with it.
For me always dealing with hard surface geo I normally only use the Edge mode.



This is how it looks in the 2.x if I use it on an object with UV´s
SDS through Subdivision group in Octane Object Tag in V2
SDS through Subdivision group in Octane Object Tag in V2


Here´s what the same setup looks in 3.0
WOuld be nice to have at least the control to set the UV subdiv modes like in C4D
SDS through Subdivision group in Octane Object Tag in V3 )Looks like C4D SDS "Subdivide UV´s was set to Standard
SDS through Subdivision group in Octane Object Tag in V3 )Looks like C4D SDS "Subdivide UV´s was set to Standard
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Ron
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Hi Ahmet,

is Plugin Alpha 10.1 compatible with Standalone Beta 1?
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aoktar
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Ron wrote:Hi Ahmet,

is Plugin Alpha 10.1 compatible with Standalone Beta 1?
For what? You can load scenes from old versions but it's not safe for render clients.
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Mibu
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Hi Aoktar. Is possible to set rendering priority in "rendering" as it is in setiings for LV? I found only check for "use all gpu". Sometimes rendering slow down my computer extremly even if I have 2 GPU and only 1 is set for rendering. Thanks.
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aoktar
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Mibu wrote:Hi Aoktar. Is possible to set rendering priority in "rendering" as it is in setiings for LV? I found only check for "use all gpu". Sometimes rendering slow down my computer extremly even if I have 2 GPU and only 1 is set for rendering. Thanks.
I'll check but it uses priority settings from Settings window. Doesn't ignore it.
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fatfreemedia
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Does this mean that we can change priority "on the fly", during a render?

Also, is this ability restricted to the 3.0/10.1alpha plugin, or does it work on 2.25 stable?
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aoktar
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fatfreemedia wrote:Does this mean that we can change priority "on the fly", during a render?

Also, is this ability restricted to the 3.0/10.1alpha plugin, or does it work on 2.25 stable?
No you can't. Settings are not accessible during render.
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fatfreemedia
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Thanks - I had a feeling that would be the case, but it's always good to get confirmation.
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joecurrie
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abstrax wrote:
joecurrie wrote: Ah yes sorry you're right i forgot to move it back into the new plugin folder. Attached below logs with the new log flag. The first one is opening the scene and rendering straight to picture viewer, second one is rendering to the LV which now for some reason doesn't work when I set rendering to picture viewer at all.

Let me know if you need anymore info.

Thanks!
Cool. Thanks to your logs I think I found and fixed the issue :)
Hey Abstrax,

Just tried the latest beta version and I can confirm your fix seems to have worked! Thank you so much!

Curious as to what was the issue though as it seemed like it was only me!

Thanks again.
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