Ah, very easy to say:
http://c4d.cn/help/r17/US/html/54506.html
you have just to set in render settings as Save Tab file, some variables like:
$take: that read the name of the take list and put it as folder name or file name, etc.
$rs: Current Render Setting name
etc.
very useful if you have to generate a lot of images (like for a configurator f.example).
It seems to work from the Cinema4d Save file tab name, but not from Octane Renderer passes Tab
R17 Take System and Octane Render Settings Path
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+1 this. The Take system is super useful and works perfectly apart from the save tokens.GIOLETS wrote:Hi I've made also my test and the Takes System seem to go very well with all the elements of the scene.
I've found also that token don't work, so I ask if is possible in the future to have this feature because would be really useful when you have a lot of name of files to give; with token the name could be read directly from the Take list.
Not sure if this page is of any use? - https://developers.maxon.net/docs/Cinem ... ystem.html
Also this page is a good explanation of how tokens work - https://help.maxon.net/#54506
Super useful for rendering still variations.
Mac OS X 10.11.4 - Cinema 4D R17 | Geforce GTX980 + 980ti | 32GB
Thanks! Added to my list. I'll check for possibility. Problem is we use custom gui and functions for some file operations. I hope that's possible to inject.
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Not yet. Try C4D's multi-pass saving route.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- josephfagan
- Posts: 3
- Joined: Fri May 27, 2016 6:21 pm
Is the Take system still broken with Octane 3.0? If so any idea when this functionality will be compatible with Octane? As the Take system is the closest thing C4D has to Maya's render layers It is necessary for our team to use.
thanks
Joseph
thanks
Joseph
Not broken. It's not implemented. Use C4D's native image save sections if you need. I'll not add this functionality on passes in any short time. It's not easy or possible atm.josephfagan wrote:Is the Take system still broken with Octane 3.0? If so any idea when this functionality will be compatible with Octane? As the Take system is the closest thing C4D has to Maya's render layers It is necessary for our team to use.
thanks
Joseph
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Correct me if I'm wrong, but isn't the only thing keeping the take system from working with octane, the lack of token support in the save path of the octane render settings? Everything else should be taken care of by C4D itself (Changing tags/visibility settings/render settings) and seamlessly translate over to octane without any changes from your side.
Implementing tokens would also be very helpful in other scenarios, for instance when you automatically want to name your output renderings to the name of your project file. I also noticed, that relative paths are not supported in the multipass output path of octane (Maybe I'm missing something : ) ).
This should be fairly easy to implement and would go a long way of making octane for C4D more production friendly. If you're unsure of what the token system does exactly I'd be happy to help out where I can.
Implementing tokens would also be very helpful in other scenarios, for instance when you automatically want to name your output renderings to the name of your project file. I also noticed, that relative paths are not supported in the multipass output path of octane (Maybe I'm missing something : ) ).
This should be fairly easy to implement and would go a long way of making octane for C4D more production friendly. If you're unsure of what the token system does exactly I'd be happy to help out where I can.