Hey everyone! I have a diffuse material with a bb emission. It shines bright and emits light like it's supposed to. Cool.
My problem is that the second I add a displacement to the material, the emission goes away.
Now, I've noticed that a slight work around is that if I crank up the emission power to like 100,000, it shows up. The problem with that, though, is there's no illumination from it.
So I have an object, displaced via the octane material, emitting visible light, but the light itself is not casting light onto any objects in the scene.
I've attached two photos to this; one showing a sphere with the displacment, and the second showing the displaced object with a bb emission added and cranked up to 10000 power.
I've tried tweaking all sorts of options and whatnot, but I just simply can't figure this out. Any ideas?
Thanks
Texture emission with Displacement?
Moderators: ChrisHekman, aoktar
Make sure your object not too big. in terms of units..
Large objects with emission does not tend to light environment same as real life
Large objects with emission does not tend to light environment same as real life
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
oguzbir wrote:Make sure your object not too big. in terms of units..
Large objects with emission does not tend to light environment same as real life
Hi, thanks for the reply! Unfortunately scale isn't the problem here. This is also just a default sized sphere. :/
It's fine on V3.
- Attachments
-
- 1.rar
- (129.9 KiB) Downloaded 117 times
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Holy shit! didn't know it fixed. great!
4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0
https://yambo.me
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0

https://yambo.me
yes and partially yes.runtor wrote:aoktar wrote:It's fine on V3.
That's the paid upgrade, correct?
And for your example, is that a mixed texture -the lower depth texture being the bb emitter- with a displacement?
It work with or without mix material or mix textures. It's just noise and variations of it to bb emission and displacement. Also mixed material with same noise.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
aoktar wrote:yes and partially yes.runtor wrote:aoktar wrote:It's fine on V3.
That's the paid upgrade, correct?
And for your example, is that a mixed texture -the lower depth texture being the bb emitter- with a displacement?
It work with or without mix material or mix textures. It's just noise and variations of it to bb emission and displacement. Also mixed material with same noise.
That's great to hear! Can you link to me to where I can pay for the V3 upgrade? I'm having a little trouble navigating to that. Thanks

Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw