OctaneRender™ 3.0 for LightWave™ - Beta build 3.00.13.0

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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juanjgon
Octane Plugin Developer
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Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

This is a new beta build of the OctaneRender™ 3.0 for LightWave™ plugin. This 3.00.13.0 release is available for Lightwave 10.1, 11.6 and 2015.3 Windows x64 and OSX.

Alpha and beta version disclaimer
In contrast to v2 we want to do the alpha and beta testing publicly, to get more feedback earlier and to have changes tested more thoroughly. The plan is to let all users with a valid v2 license use the v3 alpha and beta versions until we decide that the beta period has ended and we release the first stable v3. After that you will have to upgrade to v3 or will not be able to use any v3 versions (including alpha and beta versions) anymore.

This is an beta release, so please consider this more a test or development release which may not be stable enough for a production environment.

Beta release 3.00.13.0
https://render.otoy.com/customerdownloa ... indows.zip
https://render.otoy.com/customerdownloa ... .0_OSX.zip

Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _2_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg

New features of OctaneRender™ 3.00
viewtopic.php?f=33&t=51679

How to install the plugin
- (Only for Windows) Remove all the old Octane plugin 2.2 files (octane.dll, octane.dat and the .p plugin file), or add a new LightWave installation to your system to test Octane 3.0
- (Only for Windows) Copy the octane.dll, tbb.dll and octane.dat files into you install Lightwave/bin directory. You must overwrite the LightWave tbb.dll file.
- Add the plugin to the Lightwave Layout.
- Install the custom menu bar to get access to the Octane features.


=============================================
RELEASE 3.00.13.0
=============================================

* OCTANE BUGS FIXED:

- Fixed various issues with tracking the number of current authentications of the same license.
- Fixed bug where secondary intersections in alpha shadow rays used bogus motion blur vectors.
- Fixed some volumes being ignored for shadow rays when alpha shadows are disabled.
- Fixed motion blur for secondary volumes when calculating black shadows.
- Fixed wrong absorption channel being used for occlusion rays.
- Fixed crash when trying to load a VDB using velocity components that reference to the same grid.
- Fixed baking camera when no UV geometry is available.
- Fixed black triangles if a mesh contains very small UV coordinates.
- Fixed render artifacts on some meshes with nearly constant UV coordinates.
- Fixed render artifacts at the rims when normal or bump maps are used.
- Fixed incorrect initialization of render threads.
- Fixed performance regression in the geometry compilation
- Fixed various issues with the new authentication system.
- Fixed emission on displacement triangles.
- Fixed partial geometry updates on net render slaves, which was crashing slave kernels when triangles with multiple UVs were used and partially updated.
- Fixed baking camera when no UV geometry is available.
- Added support for rendering backfaces when using baking position with baking camera.


Thanks,
-Juanjo
Last edited by juanjgon on Thu May 19, 2016 8:56 am, edited 1 time in total.
jang2235
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Good Thank You
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