roughness

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cristian.tumiati
Licensed Customer
Posts: 45
Joined: Wed Jan 13, 2010 10:20 am
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I think is better ....a range from 0 to 100.... ;) ....or 0 to 1....like a specular.

i think will be possible in the next release add the layer blending for the specular-roughness channel to weight maps....(BRDF or BSDF layer?)??????


Much better to implements very soon normal-bump map....displacement for me is not indispensable ..... :) ....but is necessary in certain scene!!!!!!!
win7 64 | Geforce GTX 560 + 2 x GEforce GTX 670 4GB | i7 3930K @ 3.20 GHz 3.20 GHz | 32GB ram
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