OctaneRender™ Standalone 3.00 beta 2

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Zay
Licensed Customer
Posts: 1123
Joined: Sun Jan 17, 2010 2:53 am

bepeg4d wrote:Hi Zay,
please, could you try to delete this file to reset your session?

%APPDATA%/OctaneRender/otoy_credentials

ciao beppe
Ok, I got it working after the 5'th try.
Thanks!
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
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mojave
OctaneRender Team
Posts: 1336
Joined: Sun Feb 08, 2015 10:35 pm

Zay wrote:My Slave PC can't connect to the license server now ("Could not refresh authorization token").
That may happen if you don't have Internet connection or the network it's unstable for some reason.

I'm sending you a private message with some instructions to confirm what the issue is if this keeps happening.

Thank you.
Nicoloff77
Licensed Customer
Posts: 10
Joined: Sun May 01, 2016 8:57 am
Location: France | Fontainebleau

Hello,
While launching beta release this morning, I had this dialog box. Unable to activate the licence which functioned well up to now.
This issue has deactivated Daz Studio plugin too (version 3.0 beta 1)

Image

Can you help me or explain to me how to make please?

Thank you in advance for your assistance
MSI X99S Gaming 9 ACK | Intel i7 5960x Extreme Edition | Win 10Pro 64 bit | EVGA Titan X SC (x2) | Dell 24" | SeaSonic P-1200 PSU | Corsair DDR4 Dominator Platinum 32 Gb | CoolerMaster Cosmo II |
Samsung SSD 850 EVO 500 Go (x2)
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aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Nicoloff77 wrote:Hello,
While launching beta release this morning, I had this dialog box. Unable to activate the licence which functioned well up to now.
This issue has deactivated Daz Studio plugin too (version 3.0 beta 1)

Image

Can you help me or explain to me how to make please?

Thank you in advance for your assistance
You need to give Otoy userId/Pass not SA/plugin licenses anymore.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Nicoloff77
Licensed Customer
Posts: 10
Joined: Sun May 01, 2016 8:57 am
Location: France | Fontainebleau

I am so sorry. I thought that was my username and password for the OctaneLive license.
Now it works fine

Thank you
Cyrille
MSI X99S Gaming 9 ACK | Intel i7 5960x Extreme Edition | Win 10Pro 64 bit | EVGA Titan X SC (x2) | Dell 24" | SeaSonic P-1200 PSU | Corsair DDR4 Dominator Platinum 32 Gb | CoolerMaster Cosmo II |
Samsung SSD 850 EVO 500 Go (x2)
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enricocerica
Licensed Customer
Posts: 1012
Joined: Wed Nov 25, 2009 7:32 pm
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I recently ask about a function to disable light in a scene to not have to switch them off one at a time, in the same idea it would also be great to have a similar function to disable displacement on a group of materials, this would be very useful to avoid displacement for far objects, the must would be to automatically disable displacement when an object is at a predefined distance from the camera.
Thanks
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
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calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

enricocerica wrote:the must would be to automatically disable displacement when an object is at a predefined distance from the camera.
Thanks
That would be Screen Space Adaptive Tesselation !

also useful for adaptive subdivision surface,

Hopefully development is going this way...
Pascal ANDRE
gah5118
Licensed Customer
Posts: 358
Joined: Thu Jun 02, 2011 4:25 pm

a bug i keep forgetting to report is, when trying to use an undocked nodegraph editor, you cannot drag a material from the db into the undocked window. only into the docked window. the workaround i am using is having the nodegraph small on the main screen with the undocked fullscreen on the other. this way i can drop them into the docked dock.
Windows 8.1 | i7 950 | GTX 780ti | 24gb ddr3
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enricocerica
Licensed Customer
Posts: 1012
Joined: Wed Nov 25, 2009 7:32 pm
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Hi, me again
I rendered a new complex scene this night and to remove some noises I use the render region function, I have to wait the region is ok to select a new one, this leads me to conclude that a multi regions render would be very welcome. Duno if this is something complex to develop ...
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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enricocerica
Licensed Customer
Posts: 1012
Joined: Wed Nov 25, 2009 7:32 pm
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I hope someone could help me ;)

I'm trying to use the atmosphere medium, well it works fine but the problem is that the medium seems to affect the whole scene, what I would like is to only affect the far part of the scene.

Any idea ?
Thanks
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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