Scene baking

A public forum for discussing and asking questions about OctaneVR.
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intervallum
Licensed Customer
Posts: 2
Joined: Mon Apr 15, 2013 3:01 pm

Hello. Haven't found answer on forum for what i'm looking for.

My question is will it be possible to "bake" whole scene, make prerender (like in UE for ex.) to use it later? Looking for that in future 3.0 for 3dsmax.
That kind of situation - interior scene, all static. "Push button to bake" in PT or PMC and then fast render everything. ;)
mark0spasic
Licensed Customer
Posts: 146
Joined: Thu Mar 08, 2012 4:46 pm

You can already use texture baking ;)
AMD FX 6300, 24 GB RAM, Gigabyte ga-990fxa-ud5, 2x MSI GTX 780 3GB
intervallum
Licensed Customer
Posts: 2
Joined: Mon Apr 15, 2013 3:01 pm

I saw your video before, Elvis. But its still not simple. And its not useful, when i want to bake whole scene - it need time to prepare baking and assign groups, etc. Also for the whole interrior it would be gigantic texture :C I will research it of course more. Now it really cost time to bake and attach textures back. I thing it will be the best, when we will have option to bake scene with GI native and then use it realtime or close to.
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