From Octane to Unreal workflow

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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GIOLETS
Licensed Customer
Posts: 228
Joined: Mon May 10, 2010 10:24 am

I know that mine is a very newbie question, but I want to try (and share results) to bake an Octane scene and export the stuff to Unreal.
Can anyone suggest me about the first step:

1) what baked map I am able to obtain from Octane side (diffuse, normal, AO, specularity,..?) and what baked map is needed to re-create the scene in Unreal?
2) Could I bake all the scene objects in one shot ?

Thanks to all.

Luca
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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You can get only one bakeID on one render. Did you checked my bake scene example? It's possible to render out several passes at one run as normal render out. But you should tweak uv-mapping properly.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
GIOLETS
Licensed Customer
Posts: 228
Joined: Mon May 10, 2010 10:24 am

Thanks a lot Ahmet, I've palyed already on your sample scene.
Now I need to know what to export in order to re-create the scene in Unreal environment.
I'll post that on the Octane General support section.
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
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