Triangles visible when using opacity?
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- Janmansilver
- Posts: 46
- Joined: Wed Apr 22, 2015 3:05 pm
I have a model with a lot of parts and I'm using a mograph fracture object together with an effector changing the color from dark to white on the parts. I then feed this in to an octane material using the mograph color shader. However, some times polygon/triangles become visible. I suspect this is where objects meet/have overlapping or rather "touching" surfaces. Is there a way to fix this? Backface culling? Or is it something different happening?
Perfect image!
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Isn't this a thing for the Ray Epsilon setting in the Kernel settings?
C4D 2025 | Win10