Triangles visible when using opacity?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Janmansilver
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I have a model with a lot of parts and I'm using a mograph fracture object together with an effector changing the color from dark to white on the parts. I then feed this in to an octane material using the mograph color shader. However, some times polygon/triangles become visible. I suspect this is where objects meet/have overlapping or rather "touching" surfaces. Is there a way to fix this? Backface culling? Or is it something different happening?
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aoktar
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Perfect image!
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Janmansilver
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Here's a picture:
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aoktar
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Much better thanks! I think you say these marked areas?
Looks like reversed normals or so.
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a5.jpg
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zoppo
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Isn't this a thing for the Ray Epsilon setting in the Kernel settings?
C4D 2025 | Win10
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