Can anyone provide a sample max scene with a simple pool and water caustics?
Not working for me...
Water Caustics Help
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Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Anyone?
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Tried that, no luck.coilbook wrote:I think you must use pmc render engine.
The shot should look similar to this:
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
- Elvissuperstar007
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https://www.youtube.com/watch?time_cont ... 1Sn0MbPOXQRobSteady wrote:Anyone?
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I didn't get it running too yesterday when I followed several hints, threads and tutorials. Very strange. Maybe use a caustics texture and thats it.
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
HI,
I will take a look for a suitable scene from our in-house collection to share here. If I cannot find one, I will put a simple example scene together as soon as possible. Hopefully that will help. One clarification - are you looking to render stills, or an animation?
Cheers,
Azen
I will take a look for a suitable scene from our in-house collection to share here. If I cannot find one, I will put a simple example scene together as soon as possible. Hopefully that will help. One clarification - are you looking to render stills, or an animation?
Cheers,
Azen
Thanks, only need it for stills.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
you need a deformed mesh with displacement to simulate waves.
You have to use PMC and parallelism set to maximum.
You have to use PMC and parallelism set to maximum.
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Thanks guys but can someone just upload a simple max scene?
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti