I would like to render a sponge mushy thing like the one featured in this picture
https://home.otoy.com/otoy-unveils-octa ... -renderer/
But how? I can't seem to find the settings?
volumetric light field primitives?
Moderators: ChrisHekman, aoktar
Unfortunately there wont be a setting for "render a sponge, make a car, make a awesome looking interior".
To me it looks like a distorted mesh, try to use a noise as displacement.
cheers
To me it looks like a distorted mesh, try to use a noise as displacement.
cheers
http://www.jopfe.com - freelancing motion designer and 3d artist
This picture was made when Octane team was first experimenting volume rendering.Janmansilver wrote:I would like to render a sponge mushy thing like the one featured in this picture
Basically they were generating a surface from a procedural 3D texture, but since then they abandoned this technique. (too slow I think)
Now volume density is only rendered from OpenVDB grid but you can't have a feeling of solid surface with this,
so to approach the same result you should use a mesher to extract a polygon surface from your volume density.
I don't know if there is mesher for this in C4d, but there is a very quick mesher in the openvdb toolkit.
(you can do this for sure in Houdini or Maya with openVDB nodes).
Pascal ANDRE
- Janmansilver
- Posts: 46
- Joined: Wed Apr 22, 2015 3:05 pm
Thanks, I see I would probably need to go the meshing route. 

Might want to try out Code Vonc's Procedurale plugin, I'm not sure if it's OpenVDB under the hood, but you end up with geometry (can be a lot if it's high detail) and that can be sent to Octane just like normal. It gives similar results to those octane Volume Primitives.mbutler2 wrote:Has anyone tried this in C4D? Sounds like a cool technique.
http://code.vonc.fr/?a=67
cheers
brasc
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