I have an object with an emissive texture with an HDRI on it. The object has an UV tag and the material is set to UVW mapping.
The problem is that the texture in the emission slot and the texture in the distribution slot do not align, even if they are from the same node.
The texture slot works fine, the distribution slot is wrong.
I tried matching them with projection and transform nodes but did not succeed. How do I do that?
Node input texture slot - correct:

Node input distribution slot (everything else the same) - wrong direction and size:
