Could you please explain what exactly you mean and what you would use it for?Elvissuperstar007 wrote:you plan to add the rotation of the gradient in the future, he has a weak functional?
OctaneRender™ Standalone 3.00 beta 1
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- boeing727223
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Yes, Beppe noticed it a few days ago. It will be fixed with the next release.boeing727223 wrote:Hello,
There seems to be a big difference in memory between 3.00 beta 1 vs 3.00 alpha 10....please see screenshot.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- boeing727223
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Ooops sorry for the repost.abstrax wrote:Yes, Beppe noticed it a few days ago. It will be fixed with the next release.boeing727223 wrote:Hello,
There seems to be a big difference in memory between 3.00 beta 1 vs 3.00 alpha 10....please see screenshot.
No reason to be sorry, since you couldn't see it because it was posted in a private forum.boeing727223 wrote:Ooops sorry for the repost.abstrax wrote:Yes, Beppe noticed it a few days ago. It will be fixed with the next release.boeing727223 wrote:Hello,
There seems to be a big difference in memory between 3.00 beta 1 vs 3.00 alpha 10....please see screenshot.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- BorisGoreta
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I have noticed that when looking at a lot of glass ( default specular material ) it renders a lot faster with fake shadows off. I always used fake shadows to speed up render.
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Octane does not work with AMD and won't be for a while, i.e. I can't give an ETA when AMD GPUs will be supported.tigher wrote:Will this work on Mac Pros with AMD cards? Or will the that capability only be available with the first stable release?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- Elvissuperstar007
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viewtopic.php?f=33&t=53434abstrax wrote:Could you please explain what exactly you mean and what you would use it for?Elvissuperstar007 wrote:you plan to add the rotation of the gradient in the future, he has a weak functional?
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