Sudden

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lukas8410
Licensed Customer
Posts: 100
Joined: Tue Oct 02, 2012 9:59 am

Hey guys!

Check out my new project:

‪OctaneRender‬ of course. About 50 minutes per shot. Rendered on 570 GTX and 980Ti, 4096 samples. Very simple post, few minutes per frame.
Hope You like it!

Check out my Behance portfolio for more shots from this project, and info:
https://www.behance.net/LukaszKondek
Sudden_Lukasz_Kondek
Sudden_Lukasz_Kondek
// Behance: https://www.behance.net/LukaszKondek //

- Octane v3
- 1x Geforce 980 Ti , and 1x 570 GTX
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Terryvfx
Licensed Customer
Posts: 377
Joined: Tue Dec 30, 2014 12:43 am

Tell us the trust man! don't lie to us, we know that frosted glass took 10 min to clean up just one frame besides that this is very cool indeed!
HHbomb
Licensed Customer
Posts: 1375
Joined: Wed Jun 30, 2010 8:45 pm
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Nice image. But I have a problem with the scale of the scene , perhaps the wires Under the doors, some objects need more détails to be believable, the metal parts seems too big,... the point of view (??)
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
lukas8410
Licensed Customer
Posts: 100
Joined: Tue Oct 02, 2012 9:59 am

Terryvfx wrote:Tell us the trust man! don't lie to us, we know that frosted glass took 10 min to clean up just one frame besides that this is very cool indeed!
Actually it seems that Octane, as many other engines don't like interiors, especially those with frosted glass.
So it was kinda noisy especially that the light source is on the other side. Anyway, I am happy that You like it!

Cheers
Lukasz
// Behance: https://www.behance.net/LukaszKondek //

- Octane v3
- 1x Geforce 980 Ti , and 1x 570 GTX
lukas8410
Licensed Customer
Posts: 100
Joined: Tue Oct 02, 2012 9:59 am

HHbomb wrote:Nice image. But I have a problem with the scale of the scene , perhaps the wires Under the doors, some objects need more détails to be believable, the metal parts seems too big,... the point of view (??)
Hi! Thanks for the comment :)

Well the cables under the doors are quite thick in comparison to "normal" cables we see every day. I wanted them to be thick, so they shouldn't be the reference,
for the scale of the scene. You talk about the details on some objects, could You elaborate on that? I would like to know some of Your ideas :)

Metal parts are too big? Remember it's kind of a near Sci-fi setting, so the objects in the scene don't necessary must have the same scale standards as those in
real life.

Cheers :)
Lukasz
// Behance: https://www.behance.net/LukaszKondek //

- Octane v3
- 1x Geforce 980 Ti , and 1x 570 GTX
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