OctaneRender® for 3ds max® v3.0a10 - 3.3 [OBSOLETE]

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paoloverona
Licensed Customer
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

is it only me that have different output with V3? :shock: :?:
i tested with just 6 scenes: in three I found just really really low differences (V3 looks little darker), in other two (comparison attached) the difference is more noticeable, and in one there is a totally wrong output,
what could be?
Attachments
comparazione.jpg
coparazione_haking.jpg
confronto.jpg
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
mark0spasic
Licensed Customer
Posts: 146
Joined: Thu Mar 08, 2012 4:46 pm

I found bug during render if you select region render samples doesn`t update but you can see that rendering is still going on, as soon as you turn off region render samples start to raise again.
AMD FX 6300, 24 GB RAM, Gigabyte ga-990fxa-ud5, 2x MSI GTX 780 3GB
rogerteddy
Licensed Customer
Posts: 42
Joined: Thu Sep 19, 2013 6:31 am

Hello,

I tried to render a very heavy scene in Max 2017 - all works fine if I use Octane VFB, but if I use the Max VFB some strange artefacts came up. I need to use the Max VFB as I need to do an animation.
PLS check out attached image!
Attachments
strange.JPG
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

rogerteddy wrote: tried to render a very heavy scene in Max 2017 - all works fine if I use Octane VFB, but if I use the Max VFB some strange artefacts came up. I need to use the Max VFB as I need to do an animation.
Yes, it has been reported previously. Looks like brand new 3ds Max 2017 bug. But I'm still investigating, perhaps I could make some workaround...
rodrigotrovao
Licensed Customer
Posts: 133
Joined: Thu Mar 22, 2012 4:27 pm
Location: Brazil

Why not wait till sp1 fix? Another workaround to fix an Autodesk error?
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Next version HERE.
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