Multiple materials on a same object

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
mossimo32001
Posts: 3
Joined: Sun Oct 18, 2015 12:52 pm

Dear Ciao,

This is the fruit of my trials asking the forum... its quite a good feeling knowing people are so sincere helping people that are sincere in asking or lost :) in octane render.

https://drive.google.com/file/d/0B9QIUo ... sp=sharing

I was successful achieving my goal through the kind direction provided... i downloaded a converted ocx file from modo to share my thanks.

Can i also take the chance to ask in octane render stand alone.... how can i maintain in my live viewer the render target output while adjusting the matrialsx in node property otline at the right pane of octane. every time i try to select and adjust materials, the live preview changes to the sample sphere materials.

kind regards
i7 5960X| Asus Rampage V Extreme | 64GB Corsair DDR4 | 4-Way (Quad ) Geforce TiTan X |500GB SSD | 1475Watts PSU | Win 10 64bit | Octane-In-Modo901
User avatar
bepeg4d
Octane Guru
Posts: 10328
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
look at the icons of the toolbar of the node graph editor:
Schermata 2015-10-22 alle 16.32.09.jpg
Schermata 2015-10-22 alle 16.32.09.jpg (17.57 KiB) Viewed 19681 times
they are very useful when working with nodes ;)
ciao beppe
User avatar
smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
jiayujinn
Licensed Customer
Posts: 8
Joined: Thu Jul 03, 2014 4:32 am

I can't believe I just know this after using octane for 2 years...
Thank you man! gordonrobb
You are the best!
gah5118
Licensed Customer
Posts: 358
Joined: Thu Jun 02, 2011 4:25 pm

not sure if this method was mentioned.

uv map the bottle, then in illustrator or other program place the label where you want it. make another map with solid black over the label and white for where the label is not.

make a mix material and put the black and white map for the mix amount.

throw two different color materials to figure out which node is the label, then use the map with the label on that. make the other your glass material.

the main disadvantage i can think of with this method (possibly using multiple layers might fix it) is that the label material vs the glass will be totally separate. in other words, the label won't be on the glass, but the surface of the bottle will change and it will go from glass to label. this might work for your purposes however. the best way, would be modeling the label so you will have the thickness and everything desired then it will truly be interacting with the glass rather than being more like a hole in the glass.

this is the method i use when texturing electronics since the icons are printed directly on the surface and isn't transparent.
hope this helps.
Windows 8.1 | i7 950 | GTX 780ti | 24gb ddr3
shayansep
Posts: 2
Joined: Sat Apr 11, 2020 11:22 pm

I think the best way to have that 100% line between your materials in a specific place you want is to split that part of your geometry so you can give it another material....you can do that in many ways using different softwares
Post Reply

Return to “Works In Progress”