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enricocerica
Licensed Customer
Posts: 1012
Joined: Wed Nov 25, 2009 7:32 pm
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Hi,

I'm trying to finish some old projects, so here are some more images.
Made with Blender
Marvelous Designer for fabrics
Rendered with Octane V3.00 Alpha 9/10 on 2 x GTX580 & 2 X GTX780 using pathtracing
As often, I added plane emitters on the windows to help light inside the room.
Other than that, nothing special to say.

Follow me on facebook : https://www.facebook.com/corien.carice

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Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
paoloverona
Licensed Customer
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

as your habit....simply great shots Enrico!. Just few questions:
- for reach the desired contrast (don't know if or how much you play with the film response and/or with the gamma), do you tweak the "GI clamp" or the "diffuse depth" values keeping them low?
- and what about the "max exploretion strenght"?...it has kept at zero?
- some light source (like walls/ceiling neons, or some table lamp) is fake? (no sample or "cast illumination" disabled) in order to avoid firefiles?
- added some post to reach such sharp images?

....Don't worry Enrico, even if you would tell me all your "secrets", I wouldn't be able to produce the half of the mood of your renders :lol: ....people like you have a plus gear, and are called "artists" ;)

Congrats and cheers,
Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
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smicha
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Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Are all cloths done in Marvelous Designer?

And again bravo!
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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enricocerica
Licensed Customer
Posts: 1012
Joined: Wed Nov 25, 2009 7:32 pm
Contact:

Thanks guys,

Smicha : Yep, I forgot to mention that cloths are made with MD

Paoloverona :

No secret there, here are the parms for Pathtracing, nothing special I think :
Capture.JPG
All light sources cast illumination, however as I use mesh emitters on the windows to increase the incoming light they reduce the effect of the other light sources and they probably also contribute to reduce fireflies.
And yes there is some post using Gimp to fix some light issues and to add the sky.

And finally, we all have an artist on us, but I discovered than being less technician made me more artist ;)
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
paoloverona
Licensed Customer
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

enricocerica wrote:
[I discovered than being less technician made me more artist ;)
...I'm totally agree with you Enrico, and as for the artist inside us...probably mine hase gone live somewhere else, because I cannot find nowhere :lol:

Thanks for sharing your knowledge and informations :)
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
Scottiefeng
Licensed Customer
Posts: 183
Joined: Fri Aug 01, 2014 1:46 pm

enricocerica wrote:Thanks guys,

Smicha : Yep, I forgot to mention that cloths are made with MD

Paoloverona :

No secret there, here are the parms for Pathtracing, nothing special I think :
Capture.JPG
All light sources cast illumination, however as I use mesh emitters on the windows to increase the incoming light they reduce the effect of the other light sources and they probably also contribute to reduce fireflies.
And yes there is some post using Gimp to fix some light issues and to add the sky.

And finally, we all have an artist on us, but I discovered than being less technician made me more artist ;)

Thanks Enrico. Forum needs people like you and it will help Octane as a product too.
Scottiefeng
Licensed Customer
Posts: 183
Joined: Fri Aug 01, 2014 1:46 pm

Scottiefeng wrote:
enricocerica wrote:Thanks guys,

Smicha : Yep, I forgot to mention that cloths are made with MD

Paoloverona :

No secret there, here are the parms for Pathtracing, nothing special I think :
Capture.JPG
All light sources cast illumination, however as I use mesh emitters on the windows to increase the incoming light they reduce the effect of the other light sources and they probably also contribute to reduce fireflies.
And yes there is some post using Gimp to fix some light issues and to add the sky.

And finally, we all have an artist on us, but I discovered than being less technician made me more artist ;)
I have quite ok Computer and software background but sometimes still struggle with software/Technical side of Octane.

Thanks Enrico. Forum needs people like you and it will help Octane as a product too.
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Daniel79
Licensed Customer
Posts: 451
Joined: Tue Jan 26, 2010 3:53 pm
Location: Italy

Hi enrico , if possible you can share with us the setting of lamp material (diffusore)?
Thanks a lot...great work!!!
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
paoloverona
Licensed Customer
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

Hi Enrico,
have you noticed some differences in output between V2 and V3?: in good part of my old scenes (50%) they look little darker
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
xxdanbrowne
Licensed Customer
Posts: 503
Joined: Wed Feb 06, 2013 2:38 am

Hi Enrico,

I'd love to know the details of the shader for the carpet. Is it separate geometry on something like Zbrush or displacement or something more complicated?

I tried an SSS type shader but it comes out looking a bit thin.
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