
I've been having this problem off and on as I've been learning Octane in Cinema 4D and I can't for the life of me figure out what's causing it or hot to fix it. I read in another forum that it could have something to do with scale and/or ray epsilon. The scale is accurate, and I've tried adjusting the ray epsilon, but it has no effect. It's not an issue with the phong tag or geometry as far as I can tell. The C4D renderer has no issues with it and I've even had objects render fine in Octane and then suddenly show this issue. It's happening in all the kernals.
Any ideas?
Joey




